using System.Collections;
using System.Collections.Generic;
using QFramework;
using UnityEngine;

namespace QGameFramework.Enums
{
    public enum NetworkEnum
    {
        None = QMgrID.Network,
        TCP,
        UDP,
        WebSocket,
        End,
    }

    public enum InternetEnum
    {
        Server = NetworkEnum.End,
        Client,
    }
}